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Future of Data-Driven Behavioral Analytics in Serious Games: Measuring Learning Transfer and Performance Improvement, 2025–2032.

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The Global Serious Game Market which encompasses applications utilizing interactive gaming principles for purposes beyond pure entertainment, such as education, training, and healthcare, is experiencing monumental expansion. Driven by rapid technological advancements and increasing enterprise adoption, the market's size was valued at USD 15.04 Billion in 2024. This valuation is set... https://shashikant873.livejournal.com/3767.html

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